
It's  officially winter in New England, and you know what that means--trying  to grab one last game before your basement gets snowbound!   A local  collector recently rescued a Vanguard and a Phoenix from a barn in New  Hampshire.  The story on the machines was that they were put away  working.  I've been keeping my eye out for a Vanguard, and fortunately  for me the rescuer decided to pass the games along to other collectors.   With a storm baring down on me, I managed to wheel this game into my  basement just before Jack Frost hit us with 17 inches of powder.
I  received the Vanguard complete, and pretty much unhacked (except for  some wires hanging out through the coin door lock hole--obviously  because there were no 
coinups  available when this machine was stored).  The game was pretty filthy  (it had been living in a barn after all) and I had to extricate a wasp  nest and several larvae of unknown origin.   The manual (complete with  schematics for the game boards and monitor) was in an envelope in the  bottom of the cab.
After checking the connections, I plugged it  in, and immediately got monitor crackle and speaker hum.  The marquee  blinked to life.  Initially, there was practically no image on the  monitor--it was a super dim bluish haze; the brightness control didn't  help.  I hooked up my trusty Heathkit rejuvinator, and all the electron  guns in the CRT tested fine.  At this point the game would not coin up  or play bind, so I figured there was something up with the boardset.  I  checked all the DC voltages and they were fine.
I pulled the  boards, reseated the ribbon cables, reseated the CPU, and cleaned the  edge connector with a pencil eraser.  At this point I could see some  Vanguard like junk on the screen (still dim) and in a triple  (overlapping) image.  It looked like the attract mode, sort of.  It  still wouldn't coin up--then I realized that someone had twisted some of  the coin switch inputs together (perhaps as a cheap attempt at a free  play switch).  These wires were sticking out in through the lock hole in  the coin door.  With this input shorted, the other (unhacked) coin  switch would not activate.  After separating the wires, the game coined  up, and I was able to hear sounds, music, and speech.
At this  point I set about adjusting the monitor (Wells 4600).  Since the  brightness control wasn't doing anything, I figured the dimness might be  solved by a cap kit to be performed later.  I really wanted to get rid  of that triple image.  I played with the adjustment a bit, and then  started to work the horizontal oscillator coil (L351) on the XY board.   That adjustment requires a plastic tool, since it is a bit recessed and  not readily accessible.   Upon turning this coil a bit, all of a sudden  an nice saturated image flashed on the screen--yes!

At  this point I had to adjust the vertical hold (which I had fumbled with  earlier) and had to turn down the brightness a bit.  The game plays, but  it does have a graphics glitch on some of the sprites.  I'm going to  check the ROMs next and see if there is an issue there.